Evolutionary Design by Computer | |||
1 |
An Introduction to Evolutionary Design by Computers |
P.1 |
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Section 1: Evolution and Design |
P.75 |
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2 |
The Interplay of Evolution and Insight in Design |
P.77 |
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3 |
The Memetics of Design |
P.91 |
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4 |
The Race, the Hurdle, and the Sweet Spot |
P.105 |
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5 |
Exploring the Design Potential of Evolutionary Search, Exploration and Optimisation |
P.119 |
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Section 2: Evolutionary Optimisation of Designs |
P.145 |
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6 |
Optimisation in Mechanical Design |
P.147 |
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7 |
The Optimisation of Flywheels using an Injection Island Genetic Algorithm |
P.167 |
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8 |
A GA-based Approach to Reliability Design |
P.191 |
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Section 3: Evolutionary Art |
P.219 |
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9 |
The Mutation and Growth of Art by Computers |
P.221 |
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10 |
Evolving Genetic Art |
P.251 |
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11 |
Evolutionary Art and Form |
P.261 |
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Section 4: Evolutionary Artificial Life Forms |
P.279 |
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12 |
Artificial Embryology and Cellular Differentiation |
P.281 |
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13 |
Evolving Three-Dimensional Morphologyand Behaviour | P.297 | |
14 |
Exploring Three-Dimensional Design Worlds using Lindenmayer System and Genetic Programming |
P.323 |
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Section 5: Creative Evolutionary Design |
P.343 |
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15 |
Evolving Designs by Generating Useful Complex Gene Structures |
P.345 |
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16 |
The Design of Analogue Circuits by Means of Genetic Programming |
P.365 |
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17 |
Computer Evolutionof Buildable Objets |
P.387 |
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18 |
From Coffee Tables to Hospitals: Generic Evolutionary Design |
P.405 |
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Glossary |
P.425 |
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Index |
P.435 |